This is the interior for the building in the previous shot. This was our grav boot challenge for the festival. There were different saw mechanisms which I constructed and textured. The player has to run down a gauntlet of saw blades and barriers and exit safely. The trick was that the player had to do it while magnetically attached to spinning sections of the tube. It was a real trip! Again they reserved me for the more technical modeling aspects of this level that required not only aesthetics but functionality. This level was tough but fun! I was an architect and mechanic all in one!
2 comments:
So how much of the gameplay is figured out before you start modeling? Is there a rough idea then you model, then play it, tweak it, play it, tweak it, etc?
Righteous man Totally wicked! Glad I got to see some of your work finally.
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