Showing posts with label imperial fight festival. Show all posts
Showing posts with label imperial fight festival. Show all posts

Tuesday, February 10, 2009

Imperial Fight Festival Screenshot 3


This is the interior for the building in the previous shot. This was our grav boot challenge for the festival. There were different saw mechanisms which I constructed and textured. The player has to run down a gauntlet of saw blades and barriers and exit safely. The trick was that the player had to do it while magnetically attached to spinning sections of the tube. It was a real trip! Again they reserved me for the more technical modeling aspects of this level that required not only aesthetics but functionality. This level was tough but fun! I was an architect and mechanic all in one!

Imperial Fight Festival Screenshot 2


This shot shows a giant building I constructed. This building was a facade housing one of the most fun challenges in RCF! However I still wanted it to be interesting even though it was behind you for most of the opening segments in the level. On top of constructing the building facade I took a little time and built the radar dishes for the roof and animated them to spin slowly to provide nice movement for the background!

Imperial Fight Festival Screenshot 1


Imperial Fight Festival was a fun level riddled with complex gameplay mechanics. In RCF we constructed certain segments to fall back to 2d gameplay. The camera would lock and you'd have to platform through an area. The shot above shows a giant ferris wheel in the background that I constructed utilizing that very specific gameplay. It went through many changes to make it fun and playable but in the end I thought was a huge success! I also constructed the two towers to the right of it. Those are swingshot . . . swings! Hehe. Again I did very little texturing for this level. Mostly just construction.