![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXQHt3la4SDQ9R1skKL7fKXSqf05egOkDtSz69xdT-DVelr_Q2DJwbBlqrrA5S_irYxE-VVa2XlI4USe8HH-p1TuBgD4-M9llTAtPaC8Q5RnTIWl5BA7gnTEkxwNPDir4bfK8fDuiKTtI/s320/IFF_3.jpg)
This is the interior for the building in the previous shot. This was our grav boot challenge for the festival. There were different saw mechanisms which I constructed and textured. The player has to run down a gauntlet of saw blades and barriers and exit safely. The trick was that the player had to do it while magnetically attached to spinning sections of the tube. It was a real trip! Again they reserved me for the more technical modeling aspects of this level that required not only aesthetics but functionality. This level was tough but fun! I was an architect and mechanic all in one!
2 comments:
So how much of the gameplay is figured out before you start modeling? Is there a rough idea then you model, then play it, tweak it, play it, tweak it, etc?
Righteous man Totally wicked! Glad I got to see some of your work finally.
Post a Comment