Showing posts with label phoenix II. Show all posts
Showing posts with label phoenix II. Show all posts

Monday, March 18, 2013

Ratchet and Clank: Full Frontal Assault: Phoenix II Exterior

The Phoenix II Exterior required a large set of tactics to make it work. The ship was a massive object but also had to look good up close as it was featured in many cinematics. In order to meet all of our needs I utilized skills from all of my areas of expertise including character, environment, and fx.
The Phoenix II
Modeled in Maya/Zbrush
Textured in Photoshop









Friday, March 15, 2013

Ratchet and Clank: Full Frontal Assault: Phoenix II Level

The Phoenix II level was created as a three stage hub for the players to return to throughout the game. The ship becomes infected with a virus and slowly degrades over the course of the story.

Sean Kwon and Nathaniel Bell did a large portion of the base geometry and basic textures. I went through afterwards and did a large polish pass finishing shaders, adding/cleaning up geometry where necessary including some interiors and props, building the skydome, and adding a suite of fx for each stage.

Phoenix Phase 1





Phoenix Phase 2




Phoenix Phase 3