VFX Demo Reel
Showing posts with label phoenix II. Show all posts
Showing posts with label phoenix II. Show all posts
Thursday, October 2, 2014
Monday, March 18, 2013
Ratchet and Clank: Full Frontal Assault: Phoenix II Exterior
The Phoenix II Exterior required a large set of tactics to make it work. The ship was a massive object but also had to look good up close as it was featured in many cinematics. In order to meet all of our needs I utilized skills from all of my areas of expertise including character, environment, and fx.
The Phoenix II
Modeled in Maya/Zbrush
Textured in Photoshop
Labels:
clank,
phoenix,
phoenix II,
ratchet,
ratchet and clank full frontal assault,
ship,
space,
starship,
vehicles,
yancy young
Friday, March 15, 2013
Ratchet and Clank: Full Frontal Assault: Phoenix II Level
The Phoenix II level was created as a three stage hub for the players to return to throughout the game. The ship becomes infected with a virus and slowly degrades over the course of the story.
Sean Kwon and Nathaniel Bell did a large portion of the base geometry and basic textures. I went through afterwards and did a large polish pass finishing shaders, adding/cleaning up geometry where necessary including some interiors and props, building the skydome, and adding a suite of fx for each stage.
Phoenix Phase 1
Phoenix Phase 2
Phoenix Phase 3
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