Showing posts with label IRIS. Show all posts
Showing posts with label IRIS. Show all posts

Monday, February 16, 2009

Iris Supercomputer 3





These are 3 screenshots of the supercomputer interior that I worked on. I built, textured, and animated everything you see in the environment! I'd also like to post this video of the clank segment by JONOVID so you get the full experience!! Enjoy! http://www.youtube.com/watch?v=v1mFCM79vX0
Yance

Iris Supercomputer 2

This shot features the opening to Iris. After fighting your way through several ships and venturing deeper into the ice the player encounters this entrance. Everything but the ice is mine; built and textured by me. This was my breakout moment. I was put in charge of an entire section of a level. The best part is that it was designed entirely around Clank, Ratchet's sidekick!
Yance

Iris Supercomputer 1


Iris was a very large project for my team. We had a lot of specific game play areas that needed special attention with very little time for error. This opening shot shows a large amount of my work. Everything I built I also textured. Iris is a giant super computer that is encased in a large comet flying through space! We had no real way of conveying movement. So I built a sky dome with scrolling uvs to help give the feeling we were on a comet! The idea was a bit vague due to the size of the level. In the image above you'll see of course the sky dome. I also built the large building in the background which was supposed to symbolize Iris' casing. The dark blue ice trees in front, the ship to the right (you might recognize because Slag has come to take Iris!) and the godrays! The godrays (or sun rays) were really fun because it truly was a unique custom piece just for this level and i thought really really sold the opening shot!
Yance