Friday, March 22, 2013

Ratchet and Clank: Full Frontal Assault: HUD Design Concept

I had the opportunity to design a new HUD suite for Ratchet and Clank: Full Frontal Assault. While we didn't end up using this concept I thought it turned out pretty cool nevertheless. I really enjoy this type of stuff because of the constraints it places on the creative process. You have to plan and create with the players field of vision in mind and you have to deal with the limitations of the screen real estate at different sizes and screen resolutions.




And below is a HUD element we used in-game that I designed. The hacker mini-game was used for opening weapon pods. You had to press a button to lock down the white shapes (turning them green) in a number of different arrangements as the needle swept back and forth at varying speeds.


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